News

Kukuri and the climate mystery tour on bike

Kukuri offers an interactive climate story aimed at children. The aim of the project is for the climate story / workshop Kukuri and the climate mystery (formerly your invisible neighbour) to reach a larger audience through visiting mobile activities that also work outdoors, spreading the brand, and complete and publish

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Experience-based learning

The purpose is to scientifically study Experience-based learning and design a model on the Education Act’s scientific basis and proven experience. Thereby achieving, mutual cooperation between schools, external learning environments / cultural institutions and colleges with the aim to increase school pupils’ learning, language development, participation in school activities and

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Professional Swedish for newcomers, foreign-born labour

The goal is to contribute to the increased linguistic skills of jobseekers and employers in Sweden in a number of industries over a long time. Quantitatively develop, collect and market at least 5 to 8 different phrasebooks / industries in 3 to 5 different languages ​​and introduce them to as

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Management by Heart for Young Leaders

The programme aims at giving youths and upper secondary school students in their late teens insight, presence and development through debate, experience and confidence. Thus making them aware of the humanistic approach so that they can work for a sustainable world based on diversity and peaceful coexistence.

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The teacher as a leader Continuation of project

The purpose of writing a method book is to help teachers develop and improve their leadership skills inside and outside the classroom in order to increase student achievement. The method book will inspire by pooling educational and didactic tools that provide an effective learning environment, composed study and a good

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The Knowledge Club

The knowledge club wishes to offer the audience experiences of research and knowledge that last a lifetime by combining some of our best thinkers with a scenic expression that engages and involves the audience. With the help of interactive aspects, the audience’s attention and ability to remember are honed. The

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